Football Manager 2008 Patch 8.0.2 Ufficiale Download

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  1. zipfa2st
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    Per adesso c'è solo il link per i file Torrent

    PC Boxed

    MAC Boxed

    Fixlist

    General
    ============
    - Injured players will not get offered out on loan by parent clubs
    - Human gets taken to the competition news screen on big events such as yearly award news items
    - Ensured AI replaces overage captains promptly
    - When Hearts play Hibs, both teams can now play in their first kits.
    - Awards news no longer always refers to manager award winners and runners-up as having "nothing to choose between them"
    - Stopped duplicate player appearing in Best Eleven if the same player is loaned twice by the club
    - Stopped players being unahppy when an international captain is replaced following his retirement
    - Fixed post match key man watch comments not mentioning player being injured/sent off/subbed etc
    - Changed turkish regens to always be turkish by first nationality and have small chance of a specific second nationality
    - Added new possible second nationalities for players born in England
    - Tuned retirements of young players without a contract but part of the national squad
    - Tweaked down grey player CA at the low end for non active teams

    Interface
    =========
    - Can no longer choose American All Star teams when creating a tour in USA.
    - In a network game, a user is now kept on a team screen if he was using it before the game was continued by another user. Before, the user was always forced to view a new screen.
    - Removed code from U18 contract offer screen.
    - Removed "Most Team Points" from Competition Summary screen for Cup Comps
    - Changing to a saved team selection would sometimes not show players picked that were in the reserve or youth team.
    - Fixed filter flickering on and off on the notes section when it was changed.
    - "Information" section for clubs would sometimes showed a number instead of an informative string.
    - Double clicking on the last word in an edit box wouldn't select the right text.
    - Fixed some match colour clash problems.
    - The selected row highlight doesn't disappear when changing player instructions outside a match.
    - The advisor would sometimes be disabled by default.
    - Fixed window not maximizing properly in large monitors.


    Tactics
    =======
    - Double-clicking on a player on the tactics pitch that was substituted on now works (shows the player instructions).
    - Goalkeeper "distribute to" instruction now works for players substituted on and doesn't always reset to "None".
    - Player instruction "Swap position" works correctly with player substituted on during a match.
    - Fixed various inconsistencies in the "Specific marking" drop-down menu.
    - Paolo Maldini would always show up with a morale of "Unknown" during a match - this is fixed.
    - Fixed "Swap position" of some players not always being updated correctly when swapping players around during a match.
    - When using the squad list on "Tactics" to change player instructions, the default values for certain instructions were the first possible value rather than the normal default value.
    - Player instructions or team instructions could sometimes be lost from the tactic when saving your team selection and restoring it.
    - Player names on the match lineup pitch was sometimes obscured by the player behind (with certain formations).
    - Fixed slight graphics glitch on the "remove" button on set piece taker panels (such as penalty takers).
    - Text would overrun onto "Instructions" button if the name of the tactic was too long.
    - The arrow to close/open the mini-pitch on tactics during a match now has a larger catchment area.



    Board Confidence

    ================
    - Fixed issue whereby some loan signings wouldn't be judged on the confidence 'signings' section.
    - Fixed issue where some loan signings were being judged on thier previous club's outings

    Finances
    ========
    - Tuned down the ticket prices for friendlies involving reserve/youth teams
    - Adjusted non-player wage requests to consider current wages and not to ask for unnecessarily huge raises
    - Adjusted the board limitations on the budget adjustments and made it easier for smaller teams to move smaller amounts between budgets
    - Adjusted general finances in the German leagues
    - Adjusted ticket prices, wages and general finances in the Turkish leagues
    - Adjusted collective win bonuses for smaller competitions based on the competition prize money
    - Adjusted financial conditions before deciding to build a new stadium
    - Disabled the payment of club collective win bonuses to b-teams playing in active competitions
    - Disabled the payment of club collective win bonuses for competitions between only 3 teams (some Italian cups)
    - Fixed some sponsorships setup in the DB not showing up right at the start of the game
    - Tighter board control on signing extra coaches beyond recommended limits

    International Management
    ========================
    - Improved AI international squad selection (fixes issues with not enough youngsters progressing at national level and older players winning too many caps)
    - Fixed bug where if you were managing an international youth side and looked to organise a friendly with a national side, it would allow you to pick the full national team rather than the team at your equivalent level.
    - Ensured players with an international retirement date set in the db retire from international football at the right time
    - Stopped news about first game in charge for national managers when taking over a club side as well
    - Fixed rare issue with players being declared 'dropped from squad' for their previous nation when they have since started playing for a different nation

    Manager Interaction
    ===================
    - Stop human being allowed to release comment referring to another manager's ability to get his team promoted when that team has already won promotion.
    - Allowed manager to view PR text reasons on the player's profile.

    News items
    ==========
    - Fixed rare player_bio string where a player's total club appearances were mentioned incorrectly
    - Fixed instance of news saying player signed new deal until January 1900.
    - Fixed news item regarding AI manager watching a potential signing when he is already a future transfer/has signed a transfer deal already.

    Player Unhappiness
    ==================
    - Stopped players maoning for too long about competition for places when they are playing regular football.

    Transfers
    =========
    - Adjusted checks for not allowing U18 players to transfer abroad.
    - Fixed another issue todo with boards accepting offer which are a bit too low, behind the managers back.
    - Stopped AI teams from poaching staff in the first couple of months of the game starting when transfer budgets have been disabled.
    - Stopped being able to sign very elite players really cheaply due to their asking price wrapping and going negative.
    - Fixed news item claiming the player's current club are favourites to sign him when receiving a bid for a player who has already been offered in a part exchange deal
    - Loan transfer offers are now cancelled correctly at the end of the transfer deadline day.
    - Fixed bug where cancelled transfers stayed in the transfer centre infinitely.
    - U18 players can now be transfered between two EU based clubs again.

    Scouting
    ========
    - Fixed long pause when going to club scouting section after resigning from national job

    Contracts
    =========
    - Ensured teams who are restricted to x amount of transfers in a single window, don't count contract renewals.

    Competitions
    ============
    - Adjusted the attendances in matches involving reserve/b/youth teams
    - Adjusted the chances of foreign b-teams accepting friendlies due to great difference between parent club reputations
    - Adjusted the general chances of foreign teams accepting friendlies

    Asia
    ====
    - Asian Champion League games no longer clash with international fixtures.

    Argentina
    =========
    - Overall stage history is no longer recorded for the Premier Division.
    - Added the correct Second Division schedule.

    Australia
    =========
    - Corrected suspension in all Australian competitions.

    Belgium
    =======
    - Belgium Cup no longer stops running when running the First Division only in view only mode.
    - Teams can now name 7 subs on the bench in the Belgian Cup from the last 32 round.
    - Added the correct schedule for the Belgian Second Division Promotion Play-off stage.
    - Lierse are no longer automatically relegated in the first season.

    Brazil
    ======
    - Fixed incorrect Brazilian Third Division dates.
    - Fixed teams set in the database being used for qualification to Copa Libertadores when you start in Dec/2006.
    - Updated São Paulo State Championship Prize Money.

    Bulgaria
    ========
    - Fixed incorrect Bulgarian cup draw dates.
    - Teams from correct regions are now promoted from lower divisions.
    - Updated TV revenue for Bulgarian "B" Groups and improved tv game selection.

    Croatia
    =======
    - Corrected the Croatian Cup schedule.

    Denmark
    =======
    - Added the Cotonou agreement to Denmark.
    - Non-EU U18 players age checked is based on the players birthday rather than on the start date of the Danish season.

    England
    =======
    - Extra time now played in the Final of the Johnstone's Paint Trophy.
    - Johnstone's Paint Trophy games now kick off at 1945.
    - Added loan restrictions for the Blue Square North and South divisions.
    - Removed the rule saying the match will go to a replay for cup replay games.
    - Only two games are shown on tv for the first two rounds of the FA Cup.
    - Added Luton Towns 10 point deduction.
    - Made sure FC Hayes, Farnborogh and Solihull Moors can play in the FA Cup.
    - Fixed fixture pile up the Blue Square Premier League in April 2012.

    Europe
    ======
    - Fixed incorrect Champions League, Uefa Cup, Quarter and Semi Final Draw date.

    Finland
    =======
    - Finnish Cup final now played at Finnair Stadium.

    France
    ======
    - Seven subs can now be named in the French Cup for Ninth round onwards.

    Germany
    =======
    - B teams no longer take part in the German Cup from the 2008/09 season onwards.
    - B teams no longer can be promoted into the Second Division.
    - Main teams and B teams no longer can be in the same division.
    - Improved team allocation in the regional divisions.
    - B teams can now be promoted from the regional divisions.
    - Regional Division games no longer clash with the First round of the German Cup.
    - Added seating capacity restrictions to the German Third Division.
    - Restricted the number of B teams to 4 that can be promoted to the Third Division in the first season.
    - Moved one game for TV in the German Third Division.

    Greece
    ======
    - Cypriot players are no longer classed as foreign in the Greek leagues.
    - Can now register players from the 1st July again.
    - Greek Cup winner always qualifies for EURO Cup.
    - Fourth round of the Greek Cup no longer goes to a replay.

    Holland
    =======
    - Stopped the European/Relegation play-off games from clashing with european fixtures.

    Hong Kong
    =========
    - Reserve league match squads must have at least 5 players under 20.
    - Hong Kong C now participate in Reserve League of Hong Kong.

    Iceland
    =======
    - Fixed subsitution rules in the league cup and first division.
    - Made sure the correct teams enter into the correct league cup after the league expansion.
    - Correct teams play each other in the quarter finals of the Upper League Cup.
    - Relaxed work permit rules

    Ireland
    =======
    - If a lower division team wins the Irish First division relegation playoff, it is now always promoted.
    - Fixed Irish Champions Leaue representatives not featuring in the All Ireland Cup when Ireland is not active.

    Israel
    ======
    - News item now reports you've qualified for the Quarter Final of the Premier Toto Cup after the group stage.

    Italy
    =====
    - Worst team(s) in regular season now play at home first in Serie C playoffs.
    - Improved range of neutral venues for Coppa Italia final.

    Malaysia
    ========
    - Malaysian players are not treated as foreign at DPMM.
    - Added special transfer rules for Malaysia U19.

    Portugal
    ========
    - Bans now apply straight away in Portugues league competitions.
    - Stopped the League Cup Final clashing with international games.
    - Improved the TV games for the Bwin Liga.

    Republic of Ireland
    ===================
    - Fixed a crash in the Munster Senior Cup caused by a Munster team getting relegated from the Irish First Division.

    Romania
    =======
    - Second League match squads should now have to contain two U19 players.
    - Updated the initial TV revenue for First League teams.
    - Added correct winter transfer window.

    Russia
    ======
    - Stopped fixture clash between the Russian Premier Division and the European Championship Qualifiers.

    Scotland
    ========
    - League Cup games no longer clash with European Championship Qualifiers.

    Spain
    =====
    - Fixed bug where teams that promoted from 2nd Division (Liga BBVA) to 1st Division, don't play in the Spanish Cup.

    Turkey
    ======
    - Fixed some dates for the Super Cup and the Super League.
    - Updated Turkish Super Cup venue.
    - Fixed end of season loans in Turkey ending before last game of season.

    United States
    =============
    - MLS conference playoffs now play the right teams against each other.
    - Fixed bug where some players were getting offered £60k a week.
    - Long term injured players not now waived on squad registration dates.

    Ukraine
    =======
    - Added new Ukrainian Cup format.

    Uruguay
    =======
    - Corrected the First Division, Second Division and Liguilla schedules.
    - Stopped inappropriate news item when you win the Opening Stage of the league.

    World Club Championship
    =======================
    - Added extra time to all rounds except the Third Place play-off game.
    - Suspensions are now used in the World Club Championship.

    International
    =============
    - Stopped Macau from hosting international competitions.
    - Fixed international news item saying an injured player would miss a game against the team he has just played against
    - Fixed international assistant manager occasionally reporting opposing players unavailable when really they are available
    - Increased USA chance of playing in the Copa America.
    - Over 23 players can only player in the Olympics but not the qualifying games.
    - Improved the teams selected to play in the U20 World Cup from Africa and Asia.
    - Only one nation from a continent can be drawn into the same group in the U20 World Cup (except when a European nation is the host).
    - Teams in the Asian Cup Qualifiers no longer select players whos clubs are playing in the Asian Champions League.


    Per quanto riguardo il motore di gioco (queste sono le modifiche efettuate ad FMLive - che contiene lo stesso motore di gioco di FM - la Sega ha confermato questa caratteristica)

    7 novembre

    New Features
    ------------

    - replaced rankings income with a new 'daily income' which is calculated from a team's reputation. A team's reputation is a slower-moving reflection of a team's reputation/strength in the GW and a more suitable basis for deciding on a daily income amount which reflects the team's ability to make money through off-field commercial activities.
    - added full displaying, sorting, filtering etc. of a team's reputation in the team and user lists, and also added it to the team profile panel by way of a 'star' rating 1-5.

    Changes
    -------

    - improved the categories of transaction shown on the financial projection panel, to differentiate between existing and future player wages and generally chose a more useful and informative set of data. Also packaged all the individual transactions over time that produce this projection so that later we can display a visual representation using a graph.
    - improved team financial projection system so that it now correctly takes into account incoming competition prize money from unfinished competition stages, and in the case of a team having qualified for the next stage, any minimum prize money from the stage too. Also now properly takes into account contract auto renewal options (extend or rebid), adjusting the future wage bill accordingly and includes (or not as the case may be) injury insurance premiums depending on whether this is turned on.
    - made some changes to the way the user activity_rating is calculated - it should now give a much better overall indication of how 'hardcore' a user is
    - enhanced the player retirement code to take into account the player's happiness when he makes his decision. Also added code to ensure that a player will not retire in his prime, or retire due to being unable to find a team if he is still a decent standard of player and hasn't yet played for a team in the game world - this is to try to stop players like Del Piero, Henry etc retiring before anyone has had a chance to sign them, by at least delaying their retirement as long as possible.
    - added an extra clause when checking whether a player's manager had a good reason for not playing the player in a match - as well as checking if the player was injured it will now check whether or not he had low condition (less than 90% fit) as well
    - made some improvements to the way team reputations are calculated. They are now more affected by the team's financial state and most importantly they now take into account the ability and reputation of the team's best players.

    Bug Fixes
    ---------

    - fixed a bug which would cause players to age twice in the first year of a game world
    - reset unread mailing list counts, fixed next unread button not working for mailing lists, made sure that unread mailing list counts are not sent to an unsubscribed user, fixed problem where mailing list unread counts were wrong
    - combined loan and trial settings for a competition onto one line to remove the need for a scrollbar on the competition editing popup
    - added a safety check to post match processing to deal with players whose world reputations haven't changed during the match

    Comments
    --------

    - Going live on Wednesday 7th November afternoon/evening.



    13 novembre

    New Features
    ------------

    - Enhanced the 'Challenge To Match' and 'Respond To Challenge" popups to include team head-to-head information and made this popup the thing that appears when clicking on an incoming challenge (either via the drop-down alert, or from the challenges menu), in an attempt to streamline the process of making/responding to match challenges.

    Changes
    -------

    - Minor wording improvement to comp details popup wizard.
    - For all text involving the name of a vote in a sentence, added the word 'vote' at the end to make it read more nicely.
    - Added mouse wheel support for Mac.
    - Modified chat pages so that a team's reputation is displayed in the mini user profile shown in the top right hand corner for the last person to type something
    - Simplified when the bank issues a veto to try and make things clearer; basically if your projected cash is -100k or below then it vetoes. Since the projections are now more sophisticated, this may be sufficient.
    - Loans are now between 7 and 21 days (players whose contract wage is under 10k) or just 21 days (players whose contract wage is 10k or over). Also, removed option to recall a player from loan to make a loan more of a binding contract for both parties.

    Bug Fixes
    ---------

    - Fixed bug in processing finances caused by it re-evaluating a team's financial state at several different points during the daily update causing inconsistent news items to be issued overnight.
    - Fixed a bug on the competition history panel where the stage/round name was blank for single-stage knockout competitions.
    - Fixed a rare crash when editing in a text box.
    - Fixed bug where a match maker challenge setup on the client wouldn't match the user's match settings.
    - Fixed news item that incorrectly talked about the 'First season' starting when it was the second season or later.
    - Made some improvements and bug fixes to the player morale code
    - Fixed issues in match scheduling that could lead to invalid resolution dates, and general screwed-up-ness of competitions

    Comments
    --------

    - Not a major release, but intended to be the final feature set for the GW4 release and thus needs rolling out for testing.
    - Went live on Wednesday 13th November evening.



    20 novembre

    New Features
    ------------

    - Added 'AI Matches' as a federation setting, which is then used as the default setting for all new competitions created in the federation while still allowing this to be customized afterwards on a competition-by-competition basis.
    - Now displays a federation's play times on the federation page.

    Changes
    -------

    - Removed pause button from the ticker. I mean, who ever heard of pausing a ticker?
    - Simplified the lower bar area a bit to strive towards a cleaner less cluttered interface by removing the superfluous back/next buttons at the bottom and merging the links menu at the bottom with the history menu at the top, and renamed the history menu to 'Pages'.
    - User can now toggle(default off) the navigation section of the team records panel.
    - User can now subscribe/unsubscribe to a mailing list from the mailing list page itself rather than having to go into the game preferences.
    - Improved manager menu so that it contains entries for the tactics, fixtures, results etc for each of your squads, displaying them 'flat' in the menu if only one squad exists, otherwise placing them in sub menus. Also added a link to the team's main competition or federation and moved the team stuff above the user stuff as it's likely to be accessed more often.
    - Made sure all right-click menus for competitions, federations, players, teams, users and votes contain the same options as available in the 'tabs' for the corresponding page as some were missing.
    - Renamed 'Feedback Received/Given' on the user page tabs to just 'Received/Given' as it fits better within the context since the main tab already says 'Feedback'.
    - Turned off injury insurance by default for new signings, and removed incoming insurance ins and outs from the financial projection system.
    - On the pages that contain a 'Description' for a competition, vote, etc made this box the one that resizes, so that the section above can always display all it's information.

    Match v655
    ----------

    - Reduced no of dangerous challenges.
    - Reduced no of professional fouls.
    - Fixed player teleporting bug ( from v653 ).
    - Fixed bug where defenders stand off and allow players to run through defensive line too easily.
    - Improved player finishing when clean through.
    - Fixed play being called back after advantage played and shot taken.
    - Fixed obscure crash.

    Bug Fixes
    ---------

    - Fixed a bug in which player world reputation would occasionally be incorrectly set to 1 following a match, causing a variety of knock-on effects including causing a team's overall reputation (and hence daily income) to decline.
    - Fixed a bug where the last emoticon was unavailable for selection on the dialog; added (N) icon and added (thup) as an alias for (Y).
    - Prevented mouse pointer indicating something is click-on-able when it's not.
    - Fixed problem where a team\s fixtures/results for the different squads weren't listed in the right squad.
    - Fixed bug where no loan period options were shown on the bid popup for established players, and when the user clicked to make the loan, they were booted off.
    - Fixed minor bug where it displayed '1 days' instead of '1 day' as a competition's estimated length.
    - Fixed issue where if the user entered an unrecognized email address the client would sit forever repeatedly connecting, sending, disconnecting to the login server and getting the same response.

    Comments
    --------

    - Going live on Tuesday 20th November afternoon



    23 novembre

    New Features
    ------------

    - added system for helping a user to find a federation, if they don't already have one. This is achieved via a 'Join Federation' option at the top of the manager menu which brings up a popup asking them some simple Qs about their expected times of play and playing intensity and finding the most suitable federation for them to join.

    Changes
    -------

    - relocated the transfers table for a team from their history (obscure, hidden, hard to find) to it's own main tab and added sub tabs for players in and players out to make it more useful.
    - team honours panel now separates friendly competitions from official ones.
    - Made some further improvements to the minimum world reputation calculations to ensure that youngsters don't ask for too much money too soon.
    - Changed the code responsible for updating player world reputations so that it can be called from anywhere - then hooked this into the latest database update along with team squad average reputation recalculation and team repuation recalculation to ensure that all team reputations will be set to where they should be. This will eliminate any external factors and so users should see their team reputation changing according to their on pitch performances and off field purchases (rather than code changes behind the scenes).
    - updated freetype font library.
    - news items about teams qualifying for the next stage of a competition are now sent as low priority ("Other Recent") to the other members of the competition to avoid excessive inbox clutter.

    Bug Fixes
    ---------

    - fixed bug where bookmarks were messed up and clicking on a bookmark took you to the wrong page.
    - fixed server errror when clicking a competition link in the team honours panel.
    - fixed bug where some alerts would stay on screen for too long.
    - fixed bug where sometimes setting injury insurance caused a server error. This occurs when the bank is vetoing the insurance.

    Comments
    --------

    - Going live on Friday 23rd November.



    27 novembre

    New Features
    ------------

    - implemented a list of user "achievements" that the user can unlock (for only a cosmetic benefit!) when reaching various benchmarks in the game

    Changes
    -------

    - made the file select dialog look a bit nicer, and made it possible to go to my documents/my pictures and desktop easily (still work in progress here)
    - scrollwheel doesn't scroll the match timeline any more

    Bug Fixes
    ---------

    - added support for dragging players directly from the player list onto the formation to pick/swap/arrange players in the formation before a match
    - added support for dragging the player shirt number column as an additional way to swap/pick players in the team.
    - team form records were not being processed properly at all
    - the team match records screen code wasn't showing much (or sometimes any) of the data that the server sent it
    - some records were processed properly but no changes were commited to the database except where the random chance that j and k in a nested loop were the same value (these were being used in the wrong order)
    - Deleted all existing match, player stat and team form records. Transfer and wage records remain intact because they were working in the first place

    Comments
    --------

    - Going live on the evening of Tuesday 27th of November



    4 dicembre

    New Features
    ------------

    - None!

    Changes
    -------

    - enabled achievements tab on the client
    - added hyper-links to the sub titles for various pages throughout the game, to make it easier to browse to players' teams, competitions' creators etc.
    - made a small fix to the morale code to ensure that player morale moves around a little more, especially for extremely active teams - this is only a short term measure though, as morale will be overhauled more in the near future
    - enhanced the user achievements news items by converting references to scores to actual links to the matches
    - fixed issue where hovering over a faded colour bar (e.g. a sub title) shouldn't change the mouse pointer to a hand indicating it can be clicked on, if clicking on it does nothing
    - now correctly displays the leg number on the match page next to the competition description (Semi Final, First Leg) etc which is shown on the panel frame to the top right.
    - it now shows the leg number, where applicable, on the match clip page
    - improvements to the file select dialog
    - hyperlinked where it displays the competition/stage/round/group etc. on the match page and match clip page in the panel frame title.
    - some changes to player progression as per FM08
    - some graphical changes
    - switched to a slightly more extended highlight mode for the match, as an experiment
    - made some changes to the way the number of youth players in the game world is balanced to ensure that youngsters trickle into the game world steadily rather than all flooding in before a period where no new players are created.
    - list box now handles scrollwheel when popup isn't present
    - list box now handles scrollwheel when popup is present
    - list box now (attempts to) scroll to the current selection when you first pop it up
    - list box now handles more than 1 character of keyboard input (typing "Sco" will move to "Scotland" etc)
    - when an object loses mouse focus then we redraw it so that it loses it's "selected" graphical state (if this exists)
    - in second leg matches it now displays the aggregate score beneath the clock, and for matches that went to penalties (and during the shootout) it displays the penalty score here too.

    Match v656
    ----------

    - Stopped players being tripped by opponents but carrying on running with the ball regardless
    - Stopped defenders running towards own goal after ball has long gone out for goal kick
    - AI teams slightly more careful with width and depth when using defensive mentality
    - Improved home advantage slightly in FML
    - Improved tracking of opposition players by their opposite number in formations
    - Stopped commentary referring to easy chances being missed when they clearly arent easy
    - Improved accuracy of lunges at loose ball towards goal
    - Stopped ridiculously innacurate near post headers at goal from corners
    - Made defensive line drop back to correct place quicker when defending
    - Reduced keeper effectiveness slightly
    - Made players look to get ball on best foot more often when bearing down on goal
    - Improved likelyhood of player trying to round keeper when one on one with him
    - Improved positioning of player marking wingers who have ball
    - Improved defender reaction to rebounds
    - Made players make pass back more often when under pressure facing own goal
    - Tweaked number of long shots
    - Stopped counter attack flag being set too easily when team wins ball - which had impact on effects of defensive team mentality
    - Fixed keepers changing ends too slowly at extra time half time
    - Fixed anomalies in clip rating scores in FML

    Match v657
    ----------

    - Fix to marking of ball player that should improve defending potential one on one situations
    - Jumping influence over ariel duel winner increased

    Bug Fixes
    ---------

    - fixed problem of being unable to load skin.bin (aye right)
    - fixed a bug in which common names were not being correctly displayed in the user achievements news items
    - fix to stop users being logged out if they sign out and back in again
    - fixed "zombie" chat screen left after switching to multi windowed mode
    - fixed gameworld records defaulting to competitive senior, should be overall
    - fixed bug where the directory menu on the file select dialog would stop working
    - fixed bug where the user contacts menu was unnecessarily recreated
    - fixed bug where gameworld-wide player stats records weren't being calculated properly
    - disabled achievements checking for youth matches
    - fixed bugs where it didn't display penalty shootout information on the match overview or match report
    - fixed career stats panel showing headers and tackles using the passes value instead of the correct one
    - fixed spelling error in player injury recovery news item
    - fixed typo in the word "decidedly", when telling the user how uncool it is to restart

    Comments
    --------

    - Going live on the morning of Tuesday 4th of December




    12 dicembre

    Improvements
    ------------

    - Removed "Save Match" option from match page for a past match as with the removal of the "View Match" option from the start page there was nowhere to load it anyway. Also made the "Save PKM" option available only to moderators and these two changes free up the space on the top of the panel frame for details of the match competition, round etc.
    - Improved the appearance and functionality of the match timeline, adding icons for the key events (goals, bookings, etc) and making these clickable so that you can jump straight to the highlight concerned.
    - Finished the implementation of referees; the game will now search for an appropriate referee for a game, based on the reputation of the competition and the referee strictness required and will assign the referee accordingly.
    - Made some changes and fixes that result in the match experience being much more verbose in terms of the amount of commentary displayed along the bottom of the pitch while watching the action.
    - Added a flashing 'R' to the match pitch to indicate more clearly when it is a replay that is being viewed and not live action.
    - Disabled "Matches" tab on the match page as it's probably excessive to have this on the match page now that the match page already has plenty of tabs such as the new "Head To Head" one.
    - It now displays on the match overview section the word 'pen' next to the goal time if the goal in question was a penalty.
    - Added a new 'Head To Head' tab to the match page which, apart from showing the head to head information shown in the original match challenge popup also lists both team line-ups and their current tactics which are also updated as the match progresses which is intended to help managers understand more clearly why a match is proceeding in a certain way.
    - Removed slight injuries from the match overview as they are unnecessary.
    - When a player has scored more than one goal or own goal, his name is only displayed once on the match overview panel and his goals are all listed in brackets after his name, rather than have one line per goal he scored.
    - Now displays aggregate/first leg scores on the fixtures/results lists. Note; for existing GWs you have to choose the 'Default' view to enable this feature.
    - Hyperlinked the subtitles on the match and match clip page, making it possible to either click on the large team name, or parts of the text below where applicable.
    - Now displays half time, normal time and extra time half time scores on the match overview as appropriate to show what the score was at these points of the match.
    - When starting again, it now resets a team's reputation and a bunch of other stuff it should have reset. Also deletes their financial transactions to date as they are effectively starting from a clean state.
    - Added a profanity filter which is on by default and will filter out any banned words that might otherwise appear in the game. This can be disabled via the preferences if you don't mind being sworn at. Note: all text is stored in it's 'raw' form regardless of this filter, so FAO anyone continuing to use bad language should remember that Big Brother is watching you Wink

    Bug Fixes
    ---------

    - Fixed problems with the ranking system where points were rarely, if ever, decaying over time. A team's ranking points will now begin to decay if they don't play a match for three days unless they have set their status to 'on holiday'. Provided a team plays one match every 3 days their points won't fall. The exception to this is if a user has had their account decativated, their points begin to fall immediately, even if their AI has played matches on their behalf.
    - When hovering over an image that is clickable, mouse pointer now changes, as it does for a button.
    - Fixed a bug which could cause some technical attributes to not take into account the region the player is from when initialising values for regens e.g. South American players should get a boost to their technical stats but this wasn't always happening.
    - Fixed issue where unviewed match clips weren't being deleted after a set time period, resulting in the DB getting larger and larger and slower and slower and the eyes of those monitoring it getting wider and wider.
    - fixed bug where the system incorrectly kept track of the number of teams who had entered a federation competition if some of those teams left the federation before the competition started, which meant the competition could then never be started.
    - fixed bug where when setting up competition prize money it incorrectly displayed an error message stating that the allocation didn't add up to 100% when in actual fact it did.
    - Fixed a bug in which the overall_scored_in_a_row, overall_conceded_in_a_row, home_scored_in_a_row, home_conceded_in_a_row, away_scored_in_a_row and away_conceded_in_a_row were not being updated correctly meaning that the 'Scoring Streak' achievements could be unlocked incorrectly.
    - Fixed a bug in which the 'Last Gasp' achievement would be unlocked if a team scored a goal in extra time in a match.
    - Fixed a typo in one of the morale news items.
    - Fixed a bug in which it was possible to unlock 'Underdog' achievements by playing against unranked sides.
    - Fixed a bug in the achievements code that was preventing the % shots on target from being correctly calculated (and so preventing the 'Accuracy' achievements from being unlocked.)
    - Fixed bug in highlighting the correct team name in a list of match clips.
    - Fixed a bug in which achievements related to competition wins or prize money payouts were not saved correctly, meaning they could be unlocked multiple times.
    - Fixed issue in which the 'Goalscoring Chances' achievements would have misleading text, for example saying 'over 30 shots' when it should have said 'at least 30 shots'.
    - Fixed bug where own goal scorers were not shown in the right place on the match overview of the match page and were incorrectly displayed on the match report.
    - Fixed bugs in what it displays in the match chat during a penalty shootout.
    - Fixed bug on the match clip page where 'Senior Friendly' (or other friendlies) was set up as a page link which when clicked on would produce a server error.

    Stuff We've Made Worse
    ----------------------

    - To be discovered!

    Comments
    --------

    - Going live on Wednesday 12th of December, thanks to everyone contributing to testing and helping us improve FML.




    19 dicembre


    Improvements
    ------------

    - Financial projection page now has 'Competition AI Penalties' showing current projections for any prize money penalties based on AI stats for the competition, which was previously part of the outgoing column in 'Competition Prize Money' which was confusing.
    - Finances are now fully active before confirming your squad as by not having it this way was causing problems if a person restarted and then had various income/outgoings continuing to occur
    - Total wages are less than 50% of the minimum daily income (100k), you only receive enough to cover wages. This is to prevent people signing up with a very weak squad deliberately to accumulate cash which was being bad for the game world and unrealistic.
    - It now issues a news item when competition guaranteed minimum prize money is paid out or is about to be paid via installments, and also issues a news item when a team receives any additional competition performance-related prize money. This in intended to help people keep track of what is going on in this area of the game.
    - 'Required Ranking' option on the match maker replaced by 'Required Reputation' and made it so that if this is left blank it considers only teams within + or - one star of your team.
    - Centralized the reputation "stars" in the filter popup when filtering for certain team reputations.
    - Modified the federation finder so that the weekday 'mornings', 'afternoons' and 'evenings' options are split into 'early' and 'late' counterparts to give more flexibility and hopefully more success in finding an appropriate federation.
    - In the news item describing which team has the exclusive AI rights for a match it now gives the reason; either they made more challenges for the match or were online for 30 minutes, during the final play time. This is intended to help people understand why they have gained or lost the AI rights for a match.
    - Tweaks to the length of time certain match commentary events are displayed; for multi-part events, sometimes the first part was displayed for too short a time in relation to the second part, with this change this is no longer the case and both parts can be more easily read.
    - Added user and team descriptions to injury and suspension news items.
    - Renamed the match "Head To Head" tab to "Line Ups" and changed it to include the line ups, formations and mini chat and live action panels instead of the head to head information. Subsequently renamed 'Past Meetings' to 'Head To Head' and combined it with the head to head panel.
    - When displaying the icons on the match highlight timeline, it now ensures that they never overlap each other and new icons are always moved to the immediate right of the last one, if necessary.
    - When the match clock reaches the end of the period, it stays on 45 minutes, 90 minutes etc. rather than count into injury time which is better and more realistic and adds to the tension and also has the useful side effect of fixing the bug in the match highlight timeline where the highlights and icons would jump around when going into injury time, looking messy.
    - Tweaked the match highlights so that a highlight ends quicker after the key event has been displayed rather than carry on and potentially merge with the next highlight and thus drag things on a bit for the impatient amongst us (step forward Calvg )
    - It now displays the name of each player on the mini formations shown on the match head-to-head tab to make it clearer who is playing where.
    - Now displays a team's reputation, using the 1-5 star system, in their page and the match title bars.
    - adjusted the match speeds as follows; normal - now 80% of real time, instead of 90%, medium - now 65% of real time, instead of 70%, fast - remains at 50% of real time. In particular, the intention is to see if this leads to a medium speed that is more widely acceptable.
    - changed the way it "auto submits" teams on behalf of users so that this is now under server-side control
    - Renamed most games without failing to score to most games scored in a row.
    - Team records panel now uses single row height when there is no navigation panel next to it.
    - Profanity filter just uses stars instead of different characters in place of the filtered word.
    - Removed processing of transfer sell on into records.
    - Removed yellow highlighting from player history career stats panel as it was confusing and interfering with the blue highlighting of rows in this panel that allow switching of the stats displayed in the panel below.
    - When there are too many tabs along the top of a page for them to all fit, the tabs now proportionally reduce in size so that they fit instead of disappearing into a black hole at the edge of the window.
    - Removed reference to the 'transfer list' in the morale news items and instead simply referred to a transfer auction which is the terminology used elsewhere.
    - I quote "Added myself to credits" - welcome to the FML development team, David

    Match v657
    ----------

    - Fix to marking of ball player that should improve defending potential one on one situations
    - Jumping influence over ariel duel winner increased

    Match v658
    ----------

    - Stopped advantage being played in favour of player on floor
    - Jumping influence over arial duel winner tweaked
    - Improved marking of player with ball
    - Tweaked player marking
    - Made players stay with opponent for longer when set piece is taken rather than move to default tactical position
    - Made subs more or less likely for AI teams depending on team performance vs expected result
    - Fixed bug where injured player sometimes wasnt replaced by AI
    - Fixed bug where 10 man AI teams would stick with uneven formation
    - Adjusted offside rule to follow new "interfering with play" rules more strictly
    - Improved midfielder tracking of opposite opponents by taking more account of forward or back arrows
    - Reduced instances of midfielders being caught in possession after dallying on ball in own half
    - Stopped both fullbacks bombing forward when not set to make forward runs often
    - Made defensive line drop back a bit quicker to desired position when defending
    - Improved interception AI a bit
    - Made team mate stand with free kick taker at indirect free kick in shooting position
    - Improved player reactions to loose balls in area
    - Reduced number of long shots from players
    - Made type of corner delivery vary more when set to "mixed"

    Bug Fixes
    ---------

    - Fixed bug where wage records got processed twice.
    - rebuilt all transfer records (lost some wage records though due to bug which should be fixed now!)
    - Fixed a rare crash when editing text.
    - Fixed issue where some blank match commentary events were displayed on the screen both beneath the pitch and in the match report.
    - Fixed bug where ball stopped abruptly when it went off the pitch, sometimes frozen in mid air and seemingly defying the effects of gravity. The more sensible approach is to hide it when it reaches these boundaries.
    - Fixed bug where last line of commentary in the match as the players trudge off was often being shown for only a very short length of time.
    - Fixed bug where if a player was sent off his 'circle' still remained on the tactics panels, despite being unclickable, draggable etc.
    - Fixed bug in team head to head panel where senior/youth meetings section was incorrect and not showing a true reflection of past meetings between the teams.
    - Fixed issue where viewing a past match that pre-dated the last rollout only loaded some of the highlight frames, due to the differing amount of highlights generated with the new code.
    - Fixed bug where if a player's first goal in a match was a penalty, any subsequence goals he scored would also be listed as penalties on the match overview.
    - Fixed bug where missed (but not saved) penalties weren't displayed properly in the match report, and not at all on the match overview.
    - Fixed issue where highlights weren't ending as quickly as they could due to a line of commentary being visible on the screen.
    - Fixed issue where blocks of players only get 'unlocked' when a team confirms their squad but these blocks were reserved when the user signs up. The problem was that if a user signed-up but for some reason never confirmed their squad, these players would remain locked forever.
    - Fixed problem where skins on preferences page weren't listed properly.
    - Fixed problem where home page was listed twice on the starting page dropdown menu.
    - Fixed problem where invalid date text was shown on form records text.
    - Removed 5 character minimum for a contact note, to fix server error.
    - Fixed a bug in which teams were receiving 21% interest on the money in their bank accounts, and paying 105% on their debts. This has been fixed to 3% and 15% respectively.
    - Fixed bug where unread discussions mail counts weren't recalculated properly when deleted.

    Comments
    --------

    - Expected to go live on Wednesday 19th December.




    Match v659 (fresh from the oven)

    - Tweaked AI manager expectation of result a bit
    - Tweaked AI use of run with ball player slider
    - Tweaked AI use of forward run player slider
    - Improved individual player tracking of their opposite number in formation
    - Made decisive players less likely to get caught in possession
    - Made defensive line movement work somewhere in between versions 655 and 658
    - Improved marking at corner kicks
    - Made central defenders more likely to shift and cover full backs when required
    - Stopped defenders backing too far off opponents who are running at defence with ball
    - Stopped corners being sent to edge of area when no team mate standing there
    - Reduced through balls that are too easy for covering defenders to intercept
    - Made teams defend slightly wider so as to cover danger from wings better

    Bug Fixes

    - Fixed bug where it failed to remember your application settings, sign-in name/password etc.

    Comments

    - Expected to go live on Friday 21st December.






    14 gennaio



    New Features

    - Added two new tabs to the Finances section of your team; 'Future Profit % In' and 'Future Profit % Out' list all players whose future profit % you have a vested in interest in, i.e. players from whom you stand to gain or lose if they are sold.
    - Implemented the 'Swap Position', 'Distribute To' and 'Specific' man marking player tactical instructions and the general opposition player-specific tactical instructions allowing managers to set player-specific Tight Marking, Closing Down, Tackling and Show Onto Foot instructions as is possible in FM.
    - Added some useful presets to the squad overview list so you can see at a glance General, Contract, Auction, Private Bid and Selection information and added FM-esque 'Technical', 'Physical', etc. presets so that comparisons can be made between players without having to manually turn on each column (although full customization of the exact columns displayed is still possible.)
    - Added a popup allowing more precise control over what exactly the 'Do Not Disturb' user status means, providing check-boxes for individually blocking (or not) private chat requests, friendly match challenges and competition match challenges.
    - Enhanced 'future payment' system so that these are now stored in the same format as past transactions and added a tab so that they can be viewed on the team or federation finances page. This will typically list entries for incoming media money and any competition prize money or player transfer fee installments.
    - replaced the 'Bids' tab on the player page with a new 'Contract' tab containing detailed contract, auction and bid information as appropriate, including the ability to highlight one of multiple bids and get the information on that bid.
    - Enhanced the loan system so that when placing a player on the loan list you now specify the loan period and loan wage percentage required and added columns that display this information on the loan list tab. Also made it so that a team who matches these requirements can sign a player on an 'Instant Loan'. The option to make a different bid (duration or wage contribution) still exists as an alternative.
    - Enhanced the 'Transfers' tab on the team page to include sub sections for 'For Sale / Loan', 'Bids Made' and 'Bids Received' and removed these sections from the player search page where they previously resided. This re-organization serves two purposes; 1) allows viewing of individual team 'For Sale' and 'For Loan' lists so folk can share these in the chat rooms etc via pasting a link, 2) nicely ties together all the transfer activity for a particular team.
    - Replaced the team 'Honours' and 'Competitions' with a new panel style that combines the information from both these and presents it in a more user-friendly format. Also added a mini-version of this panel on a team's home page (replacing the mini results panel) so that when clicking on a team name it's easy to see what federation competitions they have either won or been runner-up in, further strengthening the perceived significance of federation competitions.
    - Changed the sub tabs beneath the 'Competitions' (team page) and 'Votes' (user page) so that they have a more useful split of the different competitions and votes. For example, on the team page there is a section 'Current' under 'Competitions' which lists all competitions the team is involved in. This is basically competitions that they have entered that have either not started, or have started but not finished.
    - Implemented a system which allows a user’s skill in certain areas to progress over time. This should help to level the playing field by allowing users to make up for their or their team’s shortcomings by training skills in related areas to help them out. For example if a team is suffering a lot of injuries then the user could specialise in Physiotherapy skills which would reduce the length of the injuries. If a user was finding it hard spotting talented young players then they may wish to spend time training Scouting skills which will not only allow them to view more players but also allow them to get a better idea of their potential. If the user would like to become more effective at training their players then they can specialise in Coaching skills and so on.

    Match v661

    - Activated missing tactical instructions in FML matches
    - Made playing out of position affect player performance more
    - Tweaked default marking player for defenders when formations arent "like for like"
    - Further tweak to defender marking positioning against off ball opponents
    - Made specific man marking tighter to chosen opponent when ball not near goal
    - Made full backs tuck in more when defending against narrow formations
    - Tweaked keepers up a tiny bit
    - Fixed some legal tactic arrows being disabled in v660
    - Made players less likely to prioritise holding defensive line over marking player in dangerous area

    Match v660



    - Improved defender positioning when marking opponents on or off ball

    - Stopped bug that saw AI teams set counter attacking option to on in FML regardless of original human tactic setting

    - Tweaked effect of red cards on motivation of both teams

    - Tweaked effect of scoreline on motivation of both teams

    - Stopped full backs defaulting to marking strikers when up against narrow formations

    - Reduced defenders getting dragged out of formation too easily against one striker formations

    - Tactics that have players with arrows pointing on top of other players ( or other player's runs ) now have those arrows nulled by the match engine


    Improvements

    - Tidied up the filter popups somewhat, replacing the "-" and "+" buttons with "Del" and "Add" and fixing the bug that was causing these buttons to have their top 'chopped off'.
    - Implemented FM-style field name abbreviations for player attributes "Fin" for "Finishing" etc so that when many attribute columns are displayed it's still possible to understand what information the columns are representing.
    - On the mini formation position selector where you click on a position so you can then adjust instructions for it, made it display the small player name for the currently selected position (if someone is selected) and also made the 'faded' non-selected positions a little bit easier to see
    - Added sub menus for 'Contract', 'Auction', 'Private Bid' and 'Transfer to the player filter popup, and moved all attributes into one menu as they are in FM. Also moved these sub menus to the top of the list box.
    - Added sub menus for team stats and form to the user/team filter popup in a similar vein to the player filter popup.
    - For the key actions on a player (making bids, accepting bids, releasing from contract etc.) it now displays a secondary confirmation popup to give the manager a final change to confirm their action. Previously this was only the case when bidding excessively high or accepting an excessively low bid but it now asks for confirmation for all such bids. This is intended to reduce the number of mistakes made, especially by newly signed-up managers.
    - Changed the 'Marking' and 'Tight Marking' entries on the team and player instructions panels to use list boxes instead of toggle buttons in preparation for the 'Marking' player instruction being able to specify an opposition player.
    - Made tabs truncate more and squash together less when running out of space to fit all the tabs in as this looks better.
    - Modified table class so that when a scrollbar is created it creates a blank heading column to the far right so that everything lines up correctly instead of the heading columns becoming out of sync with the contents of the table below.
    - Shows last five player form matches on the player lists now, instead of the last ten which was a bit overwhelming and used up too much space.
    - No longer displays auto re-bid amount and contract length on the player lists for your players if auto renewal options are turned off. This further emphasises that it is turned off.
    - Shortened the text for the auto renew type ("Auto Extend" etc) so it fits more nicely into the available space.
    - Changed the word 'Default' to 'General' where there are multiple preset views on a table, so it's clearer what it means.
    - Combined the player stats and form table views in the player lists which is possible as a result of some of the above space-saving.
    - Added menu separators to the table view menu where there are distinct sections of different preset views.
    - Renamed 'Technical Attributes' to 'Goalkeeping Attributes' on player attributes panel for goalkeepers a la FM.
    - Prevented being able to challenge a team to a friendly who hasn't confirmed their squad yet, but allow competition challenges as otherwise it could be an exploit.
    - Tweaked the news items sent after a match which detail a team's progress in a league or knockout stage so that if it's sent to a user who left the match to their AI, the subject line places more emphasis on the result and the team you played ("Silivrispor defeated by Cardiff Rangers") than on what the result means ("Silivrispor bottom of Premier League") so that it's more obvious in your inbox which matches were played by your AI and which were news items sent after a match you had actively been involved in.
    - Now displays a warning that a user's status is 'Away' when you attempt to start a private chat with them and displays a similar warning when challenging a user to a match under the same circumstances.
    - Fixed bug where in an auction for a player who is on trial, it gave an advantage to the team he was on trial to in that if they won the auction they would only have to pay the amount of the second highest bid + 1 whereas other bidding teams would have to pay the full amount they had bid. A trial is now considered like a free-agent auction.
    - Now displays a greyed-out version of the player contract 'lock' icons for youth players, to indicate who is set to 'Auto Extend' and who could be set to 'Auto Extend' without using up one of the 5 main locks.
    - When a result is listed that was played vs the opposition AI then it now greys out aswell as makes semi-transparent the opposition team kit to make it clearer.
    - In the match opponents menu, sorted the entries so that the matches needing resolving soonest are at the top.
    - Added a variety of missing player contract-related columns to the player list; things like being able to see injury insurance across your whole squad, future profit % etc.
    - Fixed irregular vertical size of input text boxes inside popups, in comparison to list boxes and other controls.
    - Changed the leave feedback popup so that it no longers has both a simple and extended view and instead forces the user to choose one of the feedback categories. Also did some general tidying up of this popup including removing the "Ok" rating as leaving neither positive or negative feedback is somewhat meaningless.
    - Enhanced places where a number has to be typed onto the screen (making bids, filtering etc) and introduced an FM-style menu and +/- buttons to increase or decrease the number to make it more user-friendly, while still retaining the means to edit these fields using the keyboard if so desired.
    - Fixed bug when selecting 'Or' rules in a filter popup where if one of the rules involved a text box then it displayed as a black blob.
    - Default contracts for players signed in an initial squad are now eight weeks instead of four.
    - Fixed incorrect interest paid out to teams on both credit and debts. Rather than be based on a real-life year, as it was, it needs to be based on a GW year, i.e. in the case of 3,000,000 at a rate of 3%, this should bring in 90,000 during the course of one game year, not one real-life year.
    - Fixed a minor problem in the table customize view popup where the top of "Repeat Columns" control at the bottom was partially cut-off.
    - Cleared down all custom views, filters for the various player, team lists etc as with some recent changes to the available fields for viewing and filtering, some issues may have arisen if this wasn't done.
    - Fixed bug where if a secondary 'confirm' popup was displayed and then cancelled, the original popup's button 'enabled' state wasn't always correctly restored and buttons were left enabled that shouldn't be, leading to actions being possible that would produce an error.
    - Fixed a small typo in one of the player progression news items.
    - Improved the mail and news page so that the page is split with two panels side by side as this allows more news items/messages to be displayed on one page, and there is still ample room to display the contents to the right.
    - Fixed some of the overlapping text in some places in the game, e.g. user, team, competition profile pages and the news/mail page.
    - Fixed ugly overwriting of text when a title is too long, both on the match page and throughout the game in general.
    - Improved where it displays the time on the match report run-down, making it more obvious that you can click on one of these entries and jump straight to that part of the action.
    - Fixed bug where an unnecessary unread mail notification would come in when you deleted all mailing list mails.
    - Fixed crash when viewing large scoring matches, or match clips inside large scoring matches.
    - Improved the way it handles text that is too long in the game by making it add "..." to indicate the text has been abbreviated.
    - Player ages are now only updated when the season starts, so a player's age during the season remains constant. This solves the problem of having to try and guess when a player's age might change which is especially important when it comes to knowing who is eligible for youth competition matches.
    - It now issues a drop-down alert when the season starts and when the season ends.
    - Made some further tweaks to the match highlight length. Enabled some code in the match engine that is smarter about giving match events an importance rating which results in the number of highlights being reduced when there are loads. Subsequently lengthened individual highlights so that they don't cut off so abruptly instead waiting until the general rule of thumb of the ball going out of play - but with the proviso that if there is too much fannying about going on, then the highlight can still be ended before the ball goes out.
    - Changed it so that it doesn't consider a match as having been played by the AI if the manager was on holiday at the time, i.e. just treats it as if he had participated and reflects this in his team's AI stats accordingly.
    - Fixed bug where saved window size for the main window was ignored in favour of 1024*768.
    - Moved 'add_ons" folder into it's correct location inside the application data folder for FML.
    - Fixed a bug which was preventing as many youth players being created as there should have been.
    - Fixed issue where a substitute goalkeeper (or other player wearing a shirt other than no.1) who was placed in goal, didn't wear the goalkeeper's jersey.
    - Prevented any profit being made from any competitions as all this "feature" seems to do is create bad feeling. Now, the prize fund must be at least the total of the entry fees.
    - Fixed missing manager and team names on player suspension news items, and fixed user nationalities being round the wrong way in the same news items.
    - Fixed bug with injury news items where user and team descriptions did not display correctly.
    - Fixed inconsistency where WBL/R would sometimes be referred to as DML/R.
    - Fixed bug where a 7-0 defeat was ordered above a 9-2 defeat in the biggest defeat records list.
    - In cup ties where neither side can submit a team, make sure that we still pick a winner.
    - Fixed server crash due to too many table columns being selected for viewing.






    24 gennaio


    New features

    - Added concept of moderator notes
    - Added public and private user and player notes (available to everyone)
    - Implemented warning and carding system which allows moderators the ability to issue warnings, yellow and red cards. Red cards result in a suspension from the game.
    - Added an ignore user function which greys the user out of chat panels and blocks them from requesting private chats
    - Added moderator ability to mute a user. Currently a user is muted for 5 mins.
    - Moderators can now review chat logs when dealing with incidents and reports of abuse.

    Improvements

    Skills

    - Changed the way coaching skills impact on player progression which should not only serve to make them less effective but also make them work in a more realistic manner
    - Tidied up the skill description items by adding full stops at the end of every sentence - I did get an English GCSE honest!
    - Fixed a bug in which players unavailable to be signed (as the user doesn't have enough Scouting knowledge to have uncovered them) could not be viewed on the user's shortlist
    - Fixed a bug in which it was possible for a user to learn a skill much quicker than should have been the case if they had been idle for some time beforehand
    - Fixed a bug in which the user available skills panel could report that a skill was in progress when in fact it was a skill from a different category that was in progress
    - Fixed a bug in which when viewing another team's squad a user would 'inherit' that user's skills, meaning they could in some cases view Potential when they shouldn't be able to etc
    - Fixed a bug in which switching from training a skill to training another skill in a different category (i.e. on a different tab) would always display that the user was training level 1 of the skill, regardless of the level they were actually working towards
    - Fixed a bug in which new skills could only be learned if the skill was dropped directly onto a blank part of the grid - new skills can now be learned by dropping the new skill anywhere on the panel
    - Funked up the user_skills_panel by adding *s next to the level and also made the available skills panel wider (shrinking the description panel) to allow enough space for the icons
    - Fixed a bug in which the skills panel table would default to the bottom, it now shows the skills at the top first
    - Fixed a bug in which clicking on another user's skills would cause the client to crash
    - Made some changes which will mean that a user can no longer see what skill another user is currently training
    - Fixed a bug in which if the selected user was currently learning a skill their skill profile would always miss one skill off the list of known skills. This isn't actually an issue now anyway as you can no longer see the skill another user is currently working on, but should we ever bring it back it will work properly!
    - Made a change so that clicking on known skills on your skills panel shows a description in the same way as clicking on available skills does
    - Nerfed the influence skill so it doesn't take such a ludicrously long time to train any more
    - Added an extra check when processing the learning of a new skill which should hopefully eliminate the server error some people have been experiencing
    - Added code to ensure that the last_progression_update field is only updated when the user progression is in fact updated - this should serve as an extra check to ensure that user skill progression cannot freeze

    Match Engine

    v663

    - Fixed v662 bug where players stop in their tracks and let ball player go
    - Tweaked AI mentality slider ( applies to FM 8.0.2 only )
    - Tweaked effect of consistency attribute a little ( a few more off days )
    - Fixed bug where defenders may commit foul in area when ball nowhere near
    - Fixed v662 bug where player marking ball player sometimes drops off suddenly and illogically
    - Tried to eradicate more instances of players stopping on ball and being caught in possession
    - Reduced ability of players to change direction with ball at high speed
    - Stopped team all out attack setting overriding goalie mentality and sending him forward for corners late on
    - Made players move towards ball that is theirs for the taking ( broken in 661 )
    - Fixed bug where player set to man mark specific player would drop way deeper than his defensive line
    - Made attacking teams a little more adventurous with passing in safe areas
    - Reduced instances of refs giving fouls mistakenly when player clearly gets the ball
    - Tweaked keeper ratings down a little

    v662

    - Fixed injury time being extended too easily
    - Improved positioning for free kicks around the corner of opponents area
    - Spread attacking players around a bit more at corners
    - Improved marking at corners to account more for "mark tall/small player" instruction
    - improved descriptions for some competition stage / round combinations; basically when there is only one knockout round in a stage, then no need to display '1st Round' etc. as it is meaningless, and the stage name itself should be sufficient to describe the round. Also made it so that in stages that *do* have multiple rounds, it displays things like "Last 16" on all occasions where there are 2, 4, 8, 16 etc teams remaining, rather than sometimes display '1st Round', '2nd Round'.
    - Improved position of player standing with taker at free kicks
    - Fixed instance of match not kicking off after goal
    - Fixed bug where player is fouled but carries on running and then play gets pulled back with no advantage played
    - Tweaked AI mentality slider ( applies to FM 8.0.2 only )
    - Tweaked assistant manager team talk suggestions ( FM 8.0.2 only )
    - Improved AI use of back arrows for one defensive midfielder in 442 formation ( FM 8.0.2 only )
    - Improved AI use of opposition specific instructions ( FM 8.0.2 only )
    - Improved default player to mark for each player according to formations
    - Fixed bug where referee can "teleport" after a goal
    - Reworked effect of "creative freedom" slider on player flair attribute
    - Made AI teams sub very tired players earlier
    - Fixed run past opponent being counted and reported in comms when defender too far away to think about a challenge
    - Fixed some instances of players running ball out of play needlessly
    - Fixed some instances of player being clean through and shooting first time unneccesarily
    - Improved direction of shot when player lunges in on ball close in
    - Made full backs stay back more often depending on forward run slider or team mentality slider being very defensive
    - Stopped marginal offsides being called when ball has been touched since original pass was made
    - Fixed bug where keeper doesnt react properly to slow or still ball and lets attackers in
    - Stopped too many players going for same ball when corner swung into far post
    - Improved positioning of closing down player when he finds himself being caught wrong side of opponent
    - When keeper way out of position defenders now close down ball player immediately
    - Fixed bug where keeper picks up ball then clears wildly as if under lots of pressure
    - Toned down finishing a tad when chance not clear cut
    - Improved trajectory of free kicks on goal
    - Toned down length of keeper kicks from hand
    - Made players play more back passes when under pressure
    - Improved near post flick on from corners/crosses

    General

    - Removed user date of birth from display in both the user lists and the user profile pages
    - Fixed bug where it displayed the wrong player name after "Defensive Instructions" on the player instructions panel on the tactics page.
    - all tactical sliders that previously had positions from between 0 and 20 are now just 5-position sliders as it's not really logical for a manager to give a level of precision for, say, closing down, covering 20 or so different settings. As part of this, ensured each of the 5 positions has it's own accompanying text, rather than be able to move a slider and it still say, for example, passing 'Short' for several slider positions.
    - Fixed up player attribute processing so that player attributes shouldn't shoot up (or down) to unrealistic values
    - Fixed a bug in which players were being processed twice per progression cycle, rather than once - causing players to progress too quickly
    - Fixed bug where the shirt number and condition columns on the match player stats panel was too small to display double-digit shirt numbers and 100% condition when the window was at it's minimum supported size (1024 x 768)
    - on the team honours panel as displayed on the team's 'Profile' tab, changed it to display senior honours only, not youth honours as the intention for this section is really to portrary which teams are the properly successful ones in the GW. The youth honours, and unofficial history, is all still available on the 'History' tab, but this section on the 'Profile' tab should be reserved for senior official honours only.
    - Fixed bug where it wasn't deducting loan wage contributions being received in a team's financial projection if they had loaned a player out and the loaning team was paying a contribution. Since loans can no longer be ended early, and thus the money is now guaranteed, this can now be factored into the projection.
    - Fixed a bug in which setting refereeing strictness to lenient in a competition would in fact make the referees stricter, and vice versa! In the process also improved the way referees deviate from their natural tendencies according to competition strictness guidelines
    - player contracts are now described as either '1 season' or '2 season' instead of either 4 or 8 weeks, and have been amended so that all new contracts (including auto extends and auto rebids) will now expire during the off-season. Existing contracts will expire as normal until a new contract is signed and aligned to expire during the off season. The intention is to promote transfer activity in particular during the off season, to help compensate for lack of activity caused by lack of federation matches.
    - Added code to fix any regens incorrectly created with weak left and right feet
    - Added icons to the achievements panel
    - Fixed bug where setting the various Do Not Disturb options wasn't properly picked up by the server when it received this request and thus had no effect. Nice touch.
    - improved the system for allowing matches to be played against the AI by delaying switching into this 24 hour state for a particular match until the start of the play time that follows the 'final' play time when the match was meant to be played. To accomodate this without lengthening competitions, competitions now schedule their fixtures so that there is a spare play time at the end that can be used for the last of these AI matches.
    - Added a morale calculation to the confirm squad request so that team morale is calculated form the moment a user confirms their squad
    - Fixed the wording in the 'Accuracy' achievements news items
    - Added code to ensure that reputation drops for free agents don't kick in until the player has been a free agent for at least 30 game days
    - Added code to gradually drop a player's reputation the longer they are a free agent - this will cause some players who have been unsigned for a long time (for example Buffon) to drop their wage demands
    - Fixed a bug in which regens could be weak with both feet
    - after a competition match the system re-evaluates all match resolution dates for the competition ensuring an even spread is maintained from now until the end of the stage. This should have the effect of putting back resolution dates for some matches as a user plays matches that weren't scheduled for auto resolution until some time later on, and hopefully having a positive effect on the number of matches that get played 'live'.
    - when signing in it brings up the following popups sometimes; 1) if it's their first ever sign-in then the 'Customize Team' wizard. 2) if they haven't picked and confirmed a squad, then the 'Auto Select Squad' wizard. 3) if they have confirmed their squad, but not yet joined a federation then the 'Federation Finder' wizard. This is intended to prompt folk into doing the thing that needs doing, emphasize it's importance etc.
    - when entering a competition, it now allows managers with more than one squad to specify the squad they want to allocate to that competition as part of the entering competition step, rather than rely on them explicitly choosing the squad later. This was leading to problems where the system would auto submit an unsuitable squad for a match if the manager wasn't present, leading to a 0-3 forfeit.
    - further tweaked match highlights so that it doesn't cut things off so abruptly. This lengthens the highlights overall by a little, but this is not a bad thing as some have commented that highlights are too brief in the current build.
    - Added option to see a player's last season stats (will need this code to be active for a season before this takes effect.)
    - in the various places throughout the game where it includes a group letter in a sentence e.g. "UFFA Cup Group Stage Group B" then made it so that clicking on this goes to the correct group, rather than defaulting to Group A all the time.
    - Added the season number to the bottom left corner of the screen to indicate what season the GW is currently in. Also modified federation competitions so that when a fed competition is created or restarted, it ensures it's 'season' is correctly aligned with the game world season.
    - Fixed bug where winning a competition stage (but not the overall competition) was treated as a competition won by the achievements system.
    - Fixed bug where no team descriptions were being displayed in suspension news items regarding extended bans for players
    - produced a more compact team stats panel, in a similar vein to the player stats panel changes, and similarly combined senior and youth stats on one page, and added tabs for 'This Season' and 'Last Season' so last season's stats can be easily viewed.
    - removed the database locking taking place when a match highlight ends and is stored in the DB to try and reduce those long pauses during the match. Locking for this shouldn't be necessary as nothing else should conflict with the uploading of a highlight.
    - Fixed incorrect row height for rows on the past meetings table between two teams, when viewed from the team - squad page.
    - Fixed scrolling issue on team competition history panel, where the top row wasn't scrolling
    - Fixed discrepancy between AF shown on a player's profile and that listed in the player list panel; both should show the 'estimated' value, non-affected by user skills
    - replaced player stats panel with a more compact and useful one which shows less information (for example only showing the Passes Completed % and not the individual number of passes and the number that were completed.). With the new size, arranged both Senior and Youth stats on the page.
    - Used this new compact panel as part of a player history overhaul which involved ripping out the old 'year by year' storage system and using a 'season-by-season' one instead.
    - Fixed bug where the manager's description was a link to the manager's profile. Also corrected the ordering of these on the injury news item.
    - Fixed a bug in process_players_following_transfer in which leadership was not being correctly converted to the 1-100 range
    - Fixed server error if you reject a transfer bid when the other user has already withdrawn it whilst you are on the reject dialog
    - Fixed a bug where the wrong icon would show up on the player feedback history panel
    - when a server error happens, all modal dialogs are removed from the screen (this prevents a crash in some circumstances).
    - Added code that will make the time remaining on the user skills panel count down rather than staying static
    - Fixed server error if you made a bid for < £10 with a deposit of £1, where the client would let you choose an installment option that didn't equal the total balance still to be paid
    - Tidied up the player list panel so that if a user doesn't have any scouting skills the panel will not make space for a player potential rating icon (as there will never be one to display)
    - Added user and team descriptions to all transfer related news items
    - Added missing player name to the title for 'Defensive Instructions' section of the player instructions panel
    - replace player and team 'rolling' stats with season-based stats as this fits more logically into the current season-based model used in the game. Stats are reset at the start of each season, so the 'off season' is considered to be the back-end of the previous season since occasionally competitions overlap into this period, with the exception of the build-up to season 1 which is considered *part* of season 1.
    - Fixed a bug on the calendar panel where a scrollbar appeared when it wasn't meant to
    - receivers now place players in auction with a starting bid of half of their acquisition fee rather than £10k, and set an instant buy to equal their full acquisition fee
    - Added user and team descriptions for some finance, world rankings and transfer news items

    Per adesso c'è solo il link per i file Torrent

    PC Boxed

    MAC Boxed




     
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  2. Pharm60
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    User deleted


    Very nice site!
     
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  3. Pharm7
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    User deleted


    Very nice site!
     
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  4. SusankHarrison
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    User deleted


    I always like this stuff whaen I can't sleep.


    Suzy
     
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3 replies since 26/10/2008, 15:29   10372 views
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